See that can be solved as easily as just not putting that information publicly online.
If you make information public then someone is going to read it. That’s generally how that works.
See that can be solved as easily as just not putting that information publicly online.
If you make information public then someone is going to read it. That’s generally how that works.
Headphones are a pretty cool way to listen to music without disturbing others.
You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.
Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.
Ironically the two biggest ACs in use, EAC and battleye are both linux compatible and have been for around 2-3 years at this point.
I believe commonly used engines like UE and Unity also have options to build a game for linux as well.
Even if you’re not using an engine that supports building for linux, nor want to maintain a separate linux codebase. You can just build for windows while targeting proton compatibility.
Is using Linux really one of those choices though?
I just find certain things to be quicker in the terminal than doing it through a GUI.
Like installing software. I think it’s quicker and more direct to do something like sudo pacman -S Firefox than to go through a gui. Especially if Im using a drop down terminal that I have hot keyed.
As for remembering everything, I’d say it’s just a matter of experience. Like, you had to learn how to use a GUI app at one point or another.
Mirror Mirror- Blind Guardian