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Yeah. I worry every day that there’ll be an article on the front page that says Israel actually did nuke Gaza. It’s a very real concern given how things are going.
I write bugs and sometimes features! I’m also @[email protected].
Yeah. I worry every day that there’ll be an article on the front page that says Israel actually did nuke Gaza. It’s a very real concern given how things are going.
“We are acting with full transparency whilst maintaining the safety of our troops and operational readiness.”
Uh huh. Yup. Sure you are.
Who’s better known for their “full transparency” than the IDF?
Strength is EAT MY DAMN FRUIT SALAD OR I’LL SMASH YOUR FACE IN.
Same. It’s frustrating that my legitimate prescription has to jump through so many hurdles and face skepticism because of its usefulness as a recreational drug (or occupational, I guess?).
Yeah, I learn so much from code reviews and they’ve saved me so much time from dumb mistakes I missed. I’ve also caught no shortage of bugs in other people’s code that saved us all a stressful headache. It’s just vastly easier to fix a bug before it merges than once it breaks a bunch of people.
Agreed. It’s also frustrating that the labeling of anything anti-Zionist as anti-Semitism just gives actual anti-Semites the opportunity to claim their actual anti-Semitism is anything but.
Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.
Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.
I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.
Agree. It’s still my personal favourite, but the forced kidnapping was really unnecessary. It wouldn’t have been any worse if they just did a standard “here’s your next story mission location” and the mission has a scripted kidnapping scene. Trying to force it at a random time just ended up feeling unrealistic and annoying.
Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.
Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.
There’s also that moment in No Man’s Sky when you figure out what the story is implying. I’m being vague here to not spoil it for anyone. But it doesn’t have a single point in time where you piece it together. There’s a growing amount of evidence before the game outright tells you what’s going on.
Personally, I enjoy the problem solving. Debugging is fun once you’re good at it (and when there isn’t major time pressures).
Professional software dev is also waaaaay more than just coding, too. And the more you do it, the less coding you’ll do. A junior dev might spend most of their time coding, but senior devs are spending a lot of time doing high level design, helping the juniors, and reviewing various kinds of things.
Jeez, where do you live?
I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.
That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.
Hot pursuit was the one that let you play as or against cops, right? I freaking loved that as a kid. I’m not much for racing games, but that’s the exception.
At the very least, it should be illegal to use the misleading tactics they use for things like seats. Not sure if airlines in the EU differ (I’m Canadian), but seemingly every airline here tries to make the seat selection seem like it’s mandatory. While I’ve never fallen for that, I wonder how many people pay for their seats simply because they didn’t realize it’s possible not to?
And Flair here in Canada is the budget airline whose whole thing is that they advertise prices that don’t include a carry-on (which is standard with every other airline in Canada). But if you want a carry-on, they’ll charge so much that their flights are often roughly the same price as the competition (and they push bundling carry-on + checked bag so that people will pay more than they need). Flair is great if you know what you’re doing, since a backpack fits the “personal item” size limit and is all I need for short trips, but many people don’t realize how it works and think they have to pay for the carry-on, plus Flair gets their listings to show up higher in search results because they will list the base price. Google Flights makes it clear that there’s no carry-on, but it still shows those flights first and someone without familiarity with Flair won’t expect carry-ons to cost as much as they do.
Bash is so bad. I literally use it every day and have written many Bash scripts, yet I’m constantly having to search for how to do things in it because syntax is so bizarre and difficult to remember. Need to do a for loop over lines in a file? You can bet I’m googling the syntax for it. I have a general idea for what it looks like and know what to search for, but no way in hell can I write it correctly in the first few tries.
String manipulation is the absolute worst. Have fun getting to learn the unreadable syntax of most sed and awk programs (the only thing most people have memorized is find and replace). Stuff like “split a string of comma separated ints and add them up” are way harder in Bash than in Python, despite the fact I often need to do stuff like that in Bash. Well, in the terminal anyway. Sometimes I’ll just use Python, but Python’s weakness is executing programs and getting their output, which is nowhere near as convenient as it is in Bash.
Side note, isn’t it weird that for a language where flags like --foo bar
are so commonly used, there’s no built in or standard tools for accessing flags?
The most recent C++ thing I worked on (not that recent, like 5 years or so ago) was a fairly new project and the people working on it were really passionate about C++. But it was C++ code that ran as a Python library and was using the official Python C bindings. Not sure why we didn’t use one of the unofficial C++ libraries, but the usage of that C library (and such a fundamental one) held things back. We wrote was was modern C++ (at the time), but big chunks would be a completely different style.
I hate writing code in either language. But at least what C has going for it is that it’s waaaay simpler than C++. Simple can be a really good thing. Sure, all those cool features can save you time, but they can also be gotchas that will cause bugs.
Though it is a balancing act. Too simple and you’ll make mistakes due to how much you have to repeat yourself or using unsafe equivalents (like using preprocessor directives to mimic features that C++ natively supports).
I remember wondering this when I was first trying to self learn. It’s because I needed a map (or list + struct or something) and was such a noob I didn’t know what maps were. Whatever material I was learning from wasn’t good enough, especially for winging things. Plus I was trying to learn C++ and maps aren’t quite so built into the language as they are with a better first language like Python.
To be honest, pretty much all my files that actually matter are under my Dropbox folder. Everything else is ephemeral. I mostly depend on Steam or the likes to backup game saves. Not much else I care about. I’ve upgraded my PC a few times (with no full backups) and never missed a single thing that got lost in the upgrade.
You did 200k years. You need to do 200k years as seconds (the 6.311e12 they mentioned). Their math is right.
Not sure why you’re acting like they claimed to invent the logarithm, either…