0x0@lemmy.zip to Programmer Humor@programming.dev · 3 days agotough choice?lemmy.zipexternal-linkmessage-square76linkfedilinkarrow-up1542arrow-down112
arrow-up1530arrow-down1external-linktough choice?lemmy.zip0x0@lemmy.zip to Programmer Humor@programming.dev · 3 days agomessage-square76linkfedilink
minus-squareRedRibbonArmy@sh.itjust.workslinkfedilinkarrow-up3·2 days agoRollercoaster Tycoon has joined the chat.
minus-squaresquaresinger@lemmy.worldlinkfedilinkarrow-up2·2 days agoCompared with any modern codebase that’s still tiny. From what I can see Rollercoaster Tycoon was hand-written by a single person, so it by definition cannot be huge.
minus-squareAnarchistArtificer@slrpnk.netlinkfedilinkEnglisharrow-up2·2 days agoI wish that the code was open source, because it’d be super interesting to be able to look under the hood of a game like Rollercoaster Tycoon
minus-squaresquaresinger@lemmy.worldlinkfedilinkarrow-up2·2 days agoIt kinda is. Assembly is a 1:1 machine-code equivalent, so you just have to run the game through a disassembler and you get the “source”. You just dont get the documentation.
Rollercoaster Tycoon has joined the chat.
Compared with any modern codebase that’s still tiny.
From what I can see Rollercoaster Tycoon was hand-written by a single person, so it by definition cannot be huge.
I wish that the code was open source, because it’d be super interesting to be able to look under the hood of a game like Rollercoaster Tycoon
It kinda is. Assembly is a 1:1 machine-code equivalent, so you just have to run the game through a disassembler and you get the “source”. You just dont get the documentation.