I have to say, the engagement in this thread is really interesting. One of the better reads I’ve had in a long time. Thanks everyone. Netflix, if youre out there its time for a documentary.
I have to say, the engagement in this thread is really interesting. One of the better reads I’ve had in a long time. Thanks everyone. Netflix, if youre out there its time for a documentary.
I never did raid content and got sick of it when I hit the level cap on the burning crusade.
I look back on my time playing wow very fondly because the Skinner box endgame ship never appealed to me at all. It was fun and social and when I got sick of it I moved on.
Very happy about my time spent playing wow.
Agree, I did it back in the Wrath/Cata days, quests adventure, without a rush and lots of dungeon diving.
Fun.
Second I hit cap in Wrath I started realising what the heck gearscore was, did a raid or two, then called it. It wasn’t fun to me, especially when I got abused for not being “optimised”.
The adventures and the world were great though.
Raiding community seems to be extremely toxic. I feel like the level of challenge Blizzard brings with raids doesn’t resonate with casual players who just want to see the content of the expansion. If there could be levels like in dungeons, this could greatly alleviate it. Until then, the difficulty mechanic applied in raids (more players = more boss HP) will inevitably lead to conflicts once weaker players want to join the party.
Somewhat similar issues appear with Mythic dungeons, but there at least they added a gradual increase of difficulty. Imagine going for, like, Mythic +5 right after Heroic, and this is what you get when you just want to see raiding content without grinding for hundreds and thousands of hours of the absolute same dungeons over and over again.